Snoopy’s soapbox racers
Join Snoopy, Charlie Brown, and the Peanuts gang in a thrilling racing adventure at the state fair! It’s time to gear up for the main event: Snoopy’s Soapbox Racers! Choose your favourite Peanuts character and customise your kart for a fun-filled race through iconic locations.
Race with Snoopy, Charlie Brown, and your favourite Peanuts characters in this fast-paced kart racer! Dodge obstacles, collect carnival tokens, and complete missions as you speed through three dynamic lanes. Use tokens to play mini-games, win tickets, and upgrade your kart and character. Unlock new tracks, boost your speed, and climb the leaderboard in a thrilling race through the Peanuts world!
Features:
– Race with Snoopy and Friends: Choose from a wide selection of beloved characters from the Peanuts gang, each with unique abilities and customisable karts.
– Carnival Mini-Games: Earn tokens and play fun carnival mini-games to win tickets and special prizes.
– Unlock Iconic Characters: Collect enough tokens to unlock new racers and race on exciting new tracks inspired by the Peanuts world.
– Boost Your Way to Victory: Use powerful boosters to speed past your competition and secure your place at the top.
DETAILS
ROLE
Game Designer
DEVELOPER
Emerald City Games
PUBLISHER
Imprezario
RELEASED
Sept 21, 2024
PLATFORMS
Mobile (ioS & Android)
RESPONSIBILITIES
Designed and implemented endless-runner style racing tracks with varied obstacles, layouts, and boosters to support multiple difficulty tiers and playstyles.
Developed a cast of Peanuts characters with unique gameplay traits, tying their personalities into kart stats, abilities, and animations.
Built and tuned track progression systems that introduced new challenges, mechanics, and environments at a steady pace.
Balanced in-game currency sinks, rewards, and upgrade costs to support fair progression across racing, store, and mini-game systems.
Designed and Implemented the store featuring cosmetic upgrades, boosters, and character unlocks aligned with player behavior and monetization goals.
Designed a variety of mini-games to provide gameplay variety and break up the core racing loop, each with unique mechanics and reward structures.
Handled full implementation of all systems, including level scripting, economy setup, UI flows, and feature integration directly within the engine.